Game Assets
Case Study
Overview
This is a 3D game project developed in Unity by our team. The game tells the story of a small burger stall owner who has to handle everything alone. As the game progresses, the number of customers increases, making the tasks more challenging.
Key Duties
World Building
Character Modeling
Tools used
Process Breakdown
Environment Design
We decided to create a warm and charming atmosphere for the game. I designed a cozy street food stall scene with simple but appealing elements to make the environment lively and welcoming.
Character Modeling
Each customer in the game was designed with distinct personality traits to make the gameplay more engaging and lively. Based on these traits, I created the following character concepts:
Customer 1: A cute little girl who loves hamburgers. She often shows excitement and enthusiasm when ordering food.
Customer 2: An old man who is a frequent visitor. He is familiar with the stall and always appears calm and friendly.
Customer 3: A very picky woman. She carefully examines everything and tends to be demanding, adding variety and challenge to the gameplay.
Our Player – Chef: A passionate cook who loves making food. He is exceptionally friendly and provides excellent service, bringing warmth and energy to the entire gameplay experience.




Challenges & Solutions
One of the main challenges we faced was asset integration within the team. Since this was a group project, we had to ensure that all assets could be imported into Unity without errors.
To achieve this, we needed to establish a consistent file structure across all team members. For asset creators, including myself, it was crucial to organize each asset by having:
a Blender file
a separate texture folder
This structure ensured that when assets were imported into Unity, all textures and materials were correctly linked without missing references.
By standardizing the asset pipeline, we successfully avoided material loss and maintained smooth integration throughout the project.
Final Outcome Demo
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